Sharpshooter
Judgment level 1 increases duration of Sacred Executioner by 100% to 40 seconds.Spirit Absorption increases attack speed and movement speed by a significant amount at level3 engraving effect which will help with positioning and getting skills cast out quicker.Moreover, armor shredding debuffs doesn't affect the bonus defense increase effect from the engraving. Heavy Armor Equipment-engraving] level 3 increases all defense for higher survivability.GvG can be a lot more chaotic than Arenas as theres more than 3 opponents rushing into the fight, Paladin's role usually be sticking close to the backlines or allies immobile range classes to assist them if they get group on, while also play around from their range since the build is kitted with more range skills than Arena builds. Holy Land, can be use for annoying enemies on the objectives as it can prevent enemies from trying to capture the objectives by interrupting the capturing animation from the damage ticks that the ground effect does, and it helps in mass fights were the enemies can't stand on top of your allies for more than 3 ticks before they get stun by the skill. Since there will be more than 8 enemies on the field, it'll be really hard to pull off a long combo with many spells and attacks being unleash on the field.īasically, use the skills base on the situations. There are no actual combos listed here compare to the other PvP builds because the build is built around zoning/interrupting objectives and mostly assisting allies. Use this skill after Moving Slash or Claymore Mine. If timed right, you can Snipe someone on the way down. Golden Eye is your Awakening that lifts opponents in the air for a brief period and grants you Stealth.Last Rush is best used for safety or just for extra damage on downed opponents. Using Last Rush depletes all your Identity Gauge and despawns the hawk. Last Rush is a highly damaging skill that grants Push Immunity and knocks down enemies. Wings of Storm is an Area of Effect damage skill. It provides movement speed and two additional skills while summoned.
Summon Silverhawk is your identity skill that periodically attacks opponents.Don't be afraid to use it when you aren't pressured. Snipe is an RNG damage skill that can deal half of your opponents HP if it Crits.Escape with Moving Slash, Stalker, or Claymore Mine when in danger.Engage with Moving Slash to start your combos, preferable during stealth to catch opponents off guard.
Continue to use this combo from the outskirts of the map. Go into the middle of the map and start charging Charged Shot before your stealth runs out. Start the match off with Salvo after the gates fall.Be mindful of your teammates and enemy positions. Use a hit and run playstyle coordinate engagements with your team and back out after using your skills.The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin.
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